( working title )
Steal. Extract. Sell. Disappear.
A bureaucratic body-horror management sim. Bid on stolen alien corpses, harvest their organs, sell to shady factions, and avoid the government agents closing in. You have 30 days to make $1.5 million and vanish.
Bureaucratic tension meets hands-on puzzle mechanics
in a basement full of alien corpses.
Gary, Indiana, 1993.
Early development captures
Four phases. Thirty days. One way out.
Browse the black market terminal for alien specimen lots. Bid smart. Better specimens mean more valuable organs, but they cost more upfront.
Perform hands-on autopsies using specialized tools to harvest valuable organs. Precision matters. Sloppy cuts mean damaged goods.
Balance faction offers. Higher payouts mean higher Heat. Every transaction is a calculated risk between profit and exposure.
Pay the silence fee, upgrade tools, and read war intelligence via fax. The rent is due every night. Miss it, and you're done.
Follow development on Discord for updates, behind-the-scenes, and early access announcements.